Sprite Tester
Toolkit

Master the tester to verify loop integrity, align animation frames accurately, test on retro console rigs, and package your final assets.

Sprite Tester overview – Sequence Builder panel and Engine Rig Simulation viewport
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Sequence Building

The Tester allows you to build animation sequences manually from raw sprite sheets using two distinct methods.

Tester Sequence Builder – 'Getting Started' upload panel showing Grid Mode and Island Mode links

Grid Mode

Strictly cuts the uploaded image into evenly distributed rows and columns. Best for mathematically perfect sprite sheets generated directly by software.

Click Smart Guess Grid to have the algorithms automatically scan for power-of-two divisions (e.g. 64x64) or horizontal strips.

Island Mode

Uses an automatic detection system to find independent clusters of pixels separated by transparency. Best for messy or arbitrarily packed sprite sheets.

After scanning the map, literally click the detected sprites in the exact numbered order you want them to play back in your loop.

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Engine Simulation Rigs

Test how your character physically fits inside restricted retro gaming hardware constraints.

Console Resolutions

Select a rig from the dropdown (e.g. SNES, GameBoy Advance, Neo Geo). This spawns a hard-border viewport showing the exact native resolution limit of that hardware.

Scale References

Toggle References to spawn accurately sized placeholder boxes of legendary characters (like Mario, Sonic, or Samus) to ensure your sprite isn't accidentally 12 feet tall.

Environment Testing

Drop your sprite into stock backgrounds built for that hardware (or upload your own custom .PNG background) to verify your color contrast and readibility.

Animation FPS

Adjust the global playback speed to match your game engine tick rate. Most high-action retro 2D games loop combat sequences at 12 to 15 FPS.

Cloud Saving & Packaging

Once your sequence is visually perfect, click Save Animation. This uploads the raw JSON animation instructions, scale metrics, array order, and timeline adjustments to your cloud Projects list.

Export GIF

Bake the aligned viewport into a perfectly looping GIF for Discord or social media exhibition.

Export Sheet

Generate a unified 2D Texture Atlas. All offsets and stabilization adjustments will be permanently baked into the final PNG!